- Use interaction between the user
- Have a specific and useful purpose
- An app you would use again
- App layout/interface
- Usability (useful)
- Specific colours
- Brand associated
This is the official app for Captain Morgan. In my opinion this app is very poor and does not promote Captain Morgan's rum in any way at all. The app is a game you play with friends when drinking. Its a dare game where you take orders from the captain and you have to do/perform what is says. The whole point is that your at a pub or bar and you carry out the actions: E.g Lean over the bar, pretend your drowning and yell to the barman 'throw me a lifejacket'. Its pointless and has nothing to do with Captain Morgan just pirates and taking orders. However I do like the style of the app and the textures used that are rough and dark. This is because it resembles a pirate ship.
This is the first screen when you open up the Captain Morgan app. There are 3 buttons on this screen. One in the centre and 2 above in the corners. When I downloaded this app for research at first I thought it looked really interesting and well constructed but I didn't know what the app was about. You simply tap the Give me an Order Captain button to start up the game. There is a form of interaction here between the user. As captain usually give orders and they involve you that way but there is no more interaction in terms of getting you involved so thats why I think this app is not very useful at all. I can not see why anyone would want to use it either as there are lots of other dare games out there to do with drinking that would suit more and be better to use.
Above here is what I explained as by Give me an Order Captain. I figured this app was in use for when your out at a bar or pub as this one says 'Tell the bouncer'. You tap the Start button to start the order and you then have a 2 minute time limit counting down in order for someone to complete the task. As I've said I do not see the point in this app but I like the interface. I think the dark looking colours reminds me of an old pirate ship using that texture and dolled down colours.
Something I want to take away from this app is the scroll effect you have here to present some information. I would like to incorporate a scroll of some sort into my app to fit my visual style as my art direction will be quite dull and musky.
Here is another example of the Captain Morgan app. As I've already said I like the visual style of using an old, worn scroll and I want to take this on board.
This app called Captain Morgan Cruises is an app that lets you explore the area in the carribean where Captain Morgan and his fleet fought. It has actives to do in the area and is actually quite useful in my opinion. The interface could be a lot stronger as the type in Captain Morgan is just plain white and has real meaning to it.
The same goes for the Jeep safaris page. It is fairly poorly represented but does do the job of handing out information. It seems like no real care and attention was used in the making of this app due to its poor visual style. Something I want to take away from this is that I would like mine to be strong visually so its easily recognisable and people come back to use it.
Above here is my main inspiration. This is the official app for Pirates of the Caribbean game app. You can tell that this app looks successful and this is due to a very strong style unlike the previous. You can tell this app is a game through the top banner which has different elements such as energy, health etc. I love the torn, tattered feel on the banner. This gives a strong feel of pirate activity and treasure.
There are 3 different icons here. Gold coins, health and energy. Each icon has the illusion that there is a dirty filter over the top to give the feel of being rough and works really well with the pirate theme.
This game is vast and there are many features and opportunities to level up and progress through the game. For me, this makes it exciting and maybe even addictive and some games get. This is what I want in my app. I want you to be able to progress and level up whilst earning rewards at the same time. On this screenshot you can see there are a variety of cannons available as you level up in the game.
On this one we have ships tackle.
I decided that for my game app I would like to include features of being able to level up etc. Keeping in mind we aren't actually making the app this would be at a basic level without properly functioning. In this shot you can see it has aspects from the last app I looked at and some are different. For example on the top we still have the health bar along with gems etc. In other ways they are not alike for example the colour and style. In this one it looks a lot more vague and from looking at it like this without playing it you may not know what it does. The colours are very flat although there is an element of 3D in there.
In this screenshot you can see a similar graphic style to the pirates of the Caribbean app on a more basic level. For example the scroll effect is basic with little crevasses and ware. However I like the way this menu takes up the screen with different options on it and this is something to keep in mind for mine.
I found that the Budweiser app is useful for mainly for one thing. It is mainly most useful for interactivity between the app and the user. Keeping them on their toes and interested is the key. In this alcohol up you can scan your own Budweiser bottle and receive hidden content and videos. I think this is an excellent and a very creative way to communicate with the user. It brings Budweiser and the user together.
Here is the start up screen. Apart from the scanning part, there isn't much you can do on this. The other option you can see is look at Budweiser Man of the Match in football which for me is actually very useful. Budweiser have also made a connection there considering their audience like football as they are a big sponsor.
In this app, you are able to select different ingredients to create your own cocktail. Once you have selected a few you can then search for a cocktail nearest to what you have selected. For example, in one I selected one including ice cream and all sorts of random things you wouldn't expect in a cocktail and a match came up. This is also a good way to promote your brand.
The visual style in this Bulmers app is very clear and easy. The mellow yellow gives the feeling of summer and that Bulmers can be enjoyed on a summers day. Another important aspect is that they have shown all their flavours to promote the new ones with the original in the centre.
Again Bulmers are also using the interaction of being able to scan their products. This is interesting because on this one you have to scan the drink matts. This says something that you may only be able to use this function in a pub instead of being at home. This is a good idea because anyone could just scan a bottle in the supermarket or left over/used bottles.
Ive taken some research into iPad apps to see how much they differ from the standard iPhone size. What is most immediately obvious is there are far greater options in the iPad view apposed to the iPhone size. What is available on the iPhone screen is the very limited basics such as a search bar etc. After clicking any other options such as 'Whats Hot' you may be confronted with the screen above.
Although within this music app parts have changed, most apps look exactly the same on iPad and iPhone devices just on a larger scale. However, I have this to think about in my own designs as I have to create one for both and think how they can change.







